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Below are the 3 most recent journal entries recorded in Lanhymer, Land of the Lake Edge's LiveJournal:

Sunday, September 16th, 2007
11:07 pm
[silverbrood]
POSTING REGULATIONS
All threads are to maintain a single thread pr each character. You will post to the community and from that point forward your characters interactions with the GM will be contained within that thread and that thread alone.

If PC paths cross the GM will begin a new Community Level Post. Each player involved will make an entry in their Characters Thread containing a Hot Link to the new Community Level Post. This Hot link will follow the form of:
Follow My Character to a Multi PC Thread

When PC paths split apart the GM will post a final post to the group thread using HotLinks for each character so that readers and members may Hot Link -back- to that PC's Individual Character Thread:
Follow this character to it's solo thread

Postings are to include Player Character motivation and intent. In the case of die rolls being needed the GM will perform all die rolls using character data for PC's and NPC's both. Ask for clarification if needed. GM will post 'GM voice' contained *in these symbols* and all other NPC voices will be written in quotations as in a novella
11:03 pm
[silverbrood]
Setting Information
Lanhymer
Land of the Lake Edge
POPULATION SIZE
GOVERNMENT
Theocracy with a parliament from among the landed nobility. Once each child reaches ten years of age, the government determines which career path they will take as their Primary Focus. Citizens are encouraged to also partake of a Secondary focus to broaden their understandings and indulge in hobbies for which they did not have Creator granted talents.
LOCATION
Within the forests along the western edge of the great Lanhymer lake and the foothills east of the same lake. The nation straddles the confluence of 2 large rivers near the western boundary of the Copper Mountains southern reaches.
RESOURCES AND INDUSTRY
Apprenticeships are open to all who request them. Past a certain point journeyman status is assigned by the state via their officials (clergy in cahoots with the master tradesmen etc)Voice On High: A commoner can access any courtier style skill for those 4 ranks... but would have to have some sort of connections before they were approved to continue as journeyman Voice On High: that’s the real world politics clogging the ideal function of the system Voice On High: after a coming of age party each year each family will be notified by a master tradesman that they have spoken with all the tradesmen your child has apprenticed under; and this specific tradesman has taken on your journeymanshipVoice On High: so if you are interested in something you can do it - if you show interest in something you suck at (stat of 7 or something) then your family and the tradesmen involved dissuade you Sage Dragonne: *grins* I gotcha.. Voice On High: so whichever 1 skill of those six they settle on as 'appropriate' will likely be one where you have the highest aptitude (stat) as well as the master likes you AND is appropriate to you and your family (greased wheels and social norms)
TRADE
RACIAL DEMOGRAPHICS
Considering the stability of the country and the fairly upscale standard of living there are only about 5% of the population who are halfling. Their inherent restlessness can cause problem with the stayed perspective of the majority. There is not a particularly high or low occurrence of elven touched in this country, 5% being a good estimate. There are also about that many (5%) Dwarves either living or visiting in the area at any time.
All natives have at least one level of Expert, many never change this class. Clerics are unusually common, as compared to other nations where the class occurs. The commonality of Clerics has even given rise to special Monastic orders who train within the church itself and focus on the body as an expression of the Creators mind. Wizards are no more or less common than elsewhere – generally Transmutation or Evocation. Most military personnel multi-class Rogue and Ranger with a bit of Fighter.
RELIGION
The Creator is the one source of order, it was the Creator who gave form to chaos and it is his Aspects that sustain the world. Honor to the Creator is given through worship of the worlds grand design and through structuring ones inner creative urges. These urges towards creation are all Aspects of the Creator, a different face of that divine inspiration. These faces of creation are known as: The Crafter, the Caretaker, the Protector, the Provider, the Facilitator and the Fascinator. What the church does not discuss or recognize are the six opposing Aspects of Chaos. Those faces are Destruction, Slaughter, Suffering, Famine, Confusion and Deception.
ARMY AND MILITIA
GENERAL HISTORY
Lanhymer’s societal structure of organizing the lives of individuals to best serve the common need is the governmental process of the current era that most closely resembles that of the original Lankhmar Empire – from the glory days when it officially covered all human habitation of the new continent. The theocratic dogma was a later addition and is probably the reason the process survived the implosion of the Empire after the Slithereen Wars.
During the first several hundred years since that implosion the nation of Lanhymer struggled to establish and maintain its identity and sovereignty. Having firmly established that, as well as a presence as a major trade center, they have begun casting an eye outward. Once you’ve achieved a harmonious stability the next logical step is to encourage it in your neighbors. The easiest ways to do that is assimilation, either through occupation or subjugation.
10:56 pm
[silverbrood]
Character Creation
Char gen is d20 3.x (meaning 3.0 dnd but with some of 3.5's updates. assume 3.0 and I'll change any thing as needed).

CHARACTERS:
Create a character of 4 levels. Character level 1 must be a level of the NPC class EXPERT conform. Tweak character design to coform to the following:
●Expert: max out six skills at first level. Each representative of a different Face of Creation(see RELIGION below). All natives take their first level as an Expert.
●All Classes: select two in-class skills that provide a dedicated focus for fulfilling a role in society. These are your Bonus Skills. You have one rank per character level for free in your BONUS SKILL and may not change them once selected.
●Cleric: all beneficent domains are available but the two chosen must both be ascribable to the same facet of the Creator (see RELIGION below). You must select a variant of Turning which is appropriate to your domains. Standard undead turning is available to domains of Sun, Life and Protection.
●Wizard: Specialists only. Must chose another barred school(s) and reduce their non-specialty spells per day by another 1, but gain +2 more spells per day of their specialization school.
●Monk: At any level, may substitute the special power gained for +1 caster level of Cleric.

RELIGION
The Creator is the one source of order, it was the Creator who gave form to chaos and it is his Aspects that sustain the world. Honor to the Creator is given through worship of the worlds grand design and through structuring ones inner creative urges. These urges towards creation are all Aspects of the Creator, a different face of that divine inspiration. These faces of creation are known as: The Crafter, the Caretaker, the Protector, the Provider, the Facilitator and the Fascinator. What the church does not discuss or recognize are the six opposing Aspects of Chaos. Those faces are Destruction, Slaughter, Suffering, Famine, Confusion and Deception.

BACKGROUND:
If you can't write paragraph form we ahve a problem. One paragraph on each living or dead family member, no more than three on yourself, at most one per important non-family member (your comanding officer, an important friend). All characterizations of NPC's will remain constant and become DM property. If you have a role in mind for an NPC in your background state it up front and I will remain true to it.
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